The Legend of Zelda: Ballad of the Gods
Raris, the Grand and Extraordinary
Come! Behold my dangerous and daring feats! Sure to delight and amaze, no matter your age!
|Class: Burglar 4||Species: Zora||Specialty: Acrobat||Experience: 5000|
|Vitality: 24||Wounds: 10||Defense: 19/19(FF)||DR: 2, Cold 4|
|BAB: 3||Initiative: 9 = 5 + 4||Speed: 40ft||Action Dice: 3d4|
|STR||16||+3||Fortitude||+1 = 1 + 0|
|DEX||18||+4||Reflex||+8 = 4 + 4|
|CON||10||0||Will||0 = 1 – 1|
|Skill||Key Attribute||Skill Bonus (Rank + Mod + Misc)||Threat/Error||Class Skill||Focuses|
|Acrobatics||Dex||13 = 7 + 4 + 2||1 / 19-20||yes|
|Athletics||Str||10 = 7 + 3||1 / 20||yes|
|Bluff||Cha||6 = 6 + 0||1 / 20||yes|
|Crafting||Int||5 = 3 + 2||1 / 20||yes||Carpentry|
|Haggle||Wis||2 = 3 – 1||1 / 20||yes|
|Impress||Cha||7 = 7 + 0||1 / 20||origin|
|Investigate||Wis||2 = 3 – 1||1 / 20||yes|
|Notice||Wis||4 = 5 – 1||1 / 20||yes|
|Prestidigitation||Dex||11 = 7 + 4||1 / 20||yes|
|Resolve||Con||6 = 6 + 0||1 / 20||origin|
|Ride||Dex||9 = 5 + 4||1 / 20||yes||Water Vehicles, Land Vehicles|
|Search||Int||7 = 5 + 2||1 / 20||yes|
|Sneak||Dex||9 = 5 + 4 + 2||1 / 19-20||yes|
|Tactics||Int||5 = 3 + 2||1 / 20||yes|
|Interests||Total Studies: 4|
|Hylian Language||Zora Domain|
|Practiced Athletics||Specialty. If you spend an action die to boost an Athletics check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them.|
|Bonus Feat||Specialty. Basic Skill Mastery (Robber).|
|Attribute Training||Specialty. The lower of your Dexterity or Strength scores increases by 1 (your choice if a tie). Apply this bonus after any modifiers from your Species or Talent.|
|Dexterous||Burglar. You excel at tasks requiring nimble fingers and precise eye-hand coordination. Each time you spend 1 action die to boost a Dexterity-based skill check, you roll and add the results of 2 dice (e.g. at Career Level 1, 1d4 becomes 2d4).|
|Very, Very Sneaky||Burglar. At Level 1, each time you fail an Acrobatics or Sneak check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
If you gain this ability for either skill from two or more classes, add together your levels in all classes granting the ability when determining its effect.
|Evasion I||Burglar. At Level 2, whenever you aren’t flat-footed and make a successful Reflex save to reduce damage, you suffer no damage at all.|
|Uncanny Dodge||Burglar. At Level 4, you retain your Dexterity bonus to Defense (if any) even when flat-footed.|
|Aquatic II||Species. Can’t drown, and can move normally underwater.|
|Cold Blooded||Species. You need only one meal per day but take +1/die cold damage and are sickened 1 round per point or as long as you are continuously taking damage.|
|Basic Skill Mastery (Robber)||Acrobatics and Sneak. you gain a +2 insight bonus and a threat range of 19-20 with those skills.|
|Hurled Basics|| Your Strength modifier is doubled when calculating thrown weapon damage. Also, you gain a stance.
Zen Shot (Stance): Your target’s cover worsens by 2 grades (e.g. 1/2 cover becomes no cover). You may not move while in this stance (though you may still take Bonus 5-ft. Steps as normal).
|Hurled Mastery|| When you wield a 1-handed thrown weapon it gains return and when you wield a 2-handed thrown weapon it gains AP 4. Also, you gain a trick.
Staple (Thrown Weapon Attack Trick):With a hit, your target must take a Reflex save (DC 10 + your Dex modifier + the number of Ranged Combat feats you have) or become entangled for 1 round.
|Mobility Basics||You may make turns freely during a Run and don’t become flat-footed afterward. Also, when you take a Total Defense action, you may take 2 Standard Move actions.|
|Achilles Heel: Cold||When you suffer cold damage, you also suffer an equal amount of lethal damage.|
|Proficiencies, Stances, and Combat Tricks|
|Zen Shot||Your target’s cover worsens by 2 grades (e.g. 1/2 cover becomes no cover). You may not move while in this stance (though you may still take Bonus 5-ft. Steps as normal).|
|Staple (Thrown Weapon Attack Trick||With a hit, your target must take a Reflex save (DC 10 + your Dex modifier + the number of Ranged Combat feats you have) or become entangled for 1 round.|
|Possessions and Lifestyle|
|Panache: 1||Coin in Hand||Prudence: 0||Stake|
|Income: 10s||Appearance: +1||0s||Saved 15%||54s|
|Reputation and Renown|
|Reputation: 30||Legend: 2|
|Partial Studded Leather Armor||DR 2, Cold 4, 2, -1, 0, 0||12 lbs||60s|
|Bomb||3d6, 20, 10ftx3, 3 shots, Blast 1, Inaccurate||6 lbs||90s|
|Boomerang||1d6 subdual, 20, 20ftx3, 3 shots, Lure, Return||3 lbs||27s|
|Throwing Knife||1d4 lethal, 19-20, 15ftx3, 30 shots, Poisonous||1.5 lbs||75s|
So, you want to hear a story, do you? One about a man who carried his life on his back, and his heart in his hands?
Well, let’s just see what tales this old head of mine can rustle up.